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Ray-Traced Games Take Gamescom 2019 by Storm, Including Minecraft, Dying
Light 2, SYNCED: Off-Planet, Call of Duty: Modern Warfare, Cyberpunk 2077,
Vampire: The Masquerade - Bloodlines 2 and Watch Dogs: Legion
COLOGNE, Germany, Aug. 19, 2019 (GLOBE NEWSWIRE) -- Gamescom - Marking the ray-tracing revolution sweeping across the video game industry, NVIDIA and its partners kicked off Gamescom 2019 on Monday by premiering blockbuster games that support ray tracing and giving a first look at ray-traced effects in a series of previously announced, highly anticipated AAA titles.
The games, which include established mega-franchises, highly anticipated sequels, new franchises and more, were showcased at a special invitation-only event in Cologne.
“In the year since NVIDIA made it possible to achieve real-time ray tracing in games, this revolutionary technology has been embraced across the industry,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Looking at the number of games, the big-name franchises and the breathtaking visuals at our Gamescom 2019 event, it’s clear that ray tracing has arrived and is truly the way forward for game development.”
New games supporting ray tracing include:
In addition, NVIDIA and its development partners are premiering several ray-traced games that are unveiling ray-traced effects for the first time, including:
Ray tracing is also featured in can’t-miss demos at Gamescom 2019, including Cyberpunk 2077, winner of hundreds of awards, and a game Gamespot calls “one of the most anticipated games of the decade.” Cyberpunk 2077’s Gamescom demo features real-time ray tracing. Gameplay presentations happen every 30 minutes throughout the day in the CD PROJEKT RED booth in the Gamescom Entertainment Area (hall 6, booth C049). Attendees can watch the game being played live by members of the dev team.
Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.
NVIDIA GeForce RTX GPUs are the only GPUs capable of playing games with real-time ray tracing.
NVIDIA ’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/.
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Global PR Principal, gaming technologies
Certain statements in this press release including, but not limited to, statements as to: ray-traced games taking Gamescom by storm; the games showcasing ray tracing at Gamescom and NVIDIA giving a first look at ray-traced effects; ray tracing sweeping across and being embraced by the video game industry; ray tracing being the way forward for game development; the new games featuring ray tracing; the performance, benefits, impact and availability of the games with ray tracing; the demos at Gamescom featuring ray tracing and information about the demos; ray tracing changing the way games are created and it dramatically increasing image quality; and the ecosystem ray tracing is built upon are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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